Category: Fun Friday

There is one thing that has driven both the hardware/software and our enthusiasm forward in the last 13 years, and that is making demos! Whether it’s a new piece of hardware/deck for the Crazyflie or the integration with an existing software framework, it doesn’t matter, but we have got to show it and, by all means… it needs to fly!

We have used fairs, conferences, and online meetings as perfect opportunities to push the capabilities of the little Crazyflie to the fullest. Of all the development goals we set, those self-made deadlines and over-ambitiousness have pushed both the hardware and software to the limit. In this blog post, we will take a look back at all of those demos we’ve done in the past and what we have learned from them.

2013 – 2017: Hacker and Developer Fairs

One of the very first conferences we were invited to was Devoxx in the UK. This was back in 2013, and we flew the Crazyflie (1) with an FPV camera over the actual crowd (blogpost, video), which was something we had already been working on for about half a year before showing it at the conference (blogpost, video). A year later, at Devoxx France (2014), they let us fly at the actual exhibition and over the booths, which showed much better quality (blogpost, video)! Not sure if they would still let us do this at fairs, but back then it was a bit of a wild west :D.

By the time the Crazyflie 2.0 was released, we started going to Makerfaires and even visited 3 of them, all in 2015! At the Makerfaire in the Bay Area (blogpost), New York, and Berlin (blogpost 1, blogpost 2), we prepared an external positioning system with the Kinect 2 and augmented reality markers (ArUco) (blogpost). That was one hectic year, and not without issues with the demo itself along the way (blogpost), but it showcased the Crazyflie and pushed the Crazyflie Python library and client to a more mature state.

Once 2016 came, the ultra-wideband positioning hacks reached a point where we could start demoing them as well. At first, the positioning was still calculated offboard with a ROS(1) node and transmitted to the Crazyflie, which was first showcased at Makerfaire Berlin 2016 (blogpost, video) at the booth itself. Eventually, a live demo was given at FOSDEM 2017 in the actual devroom for Embedded, Mobile, and Automotive (talk page). The Flowdeck was also in development at that time, and we had a small tabletop demo at Makerfaire Shenzhen 2017, where people could press a button, and the Crazyflie would take off, fly a circle, and land again (blogpost, video).

2017 – 2019: Academic Robotics Conferences

From 2017, we made it a habit to also meet with our research users, so we started going to academic robotics conferences as well, starting with ICRA 2017 in Singapore. Here, we showcased the Loco Positioning System, where the positioning was estimated onboard, so no external computer was required to perform the calculations (blogpost, video).

At IROS 2018, we took it up a notch by joining our collaborator Qualisys, showcasing the Loco Positioning System for a swarm, Motion Capture-based localization, and the brand new Lighthouse positioning prototype (blogpost 1, blogpost 2). We also added autonomous charging to it as well, so it was a great deal of work! Maybe we took on a bit too much, but one thing is for sure—we learned a lot by doing it (blogpost 1, blogpost 2, video)! With ICRA and IROS 2019, we perfected the circling swarm demo so that it was fully autonomous. However, this time we only used the Lighthouse positioning system since it was a bit easier to set up (blogpost 1, blogpost 2, video). The computer still had to command which Crazyflie to start flying, but other than that, we didn’t have to mind it that much and had plenty of time to talk with the users.

2020 – 2022: Covid and the Home Lab

As everyone knows—and probably tries to forget—2020 was the year that Covid hit us hard, and we couldn’t travel anywhere anymore. For us, it was quite an adjustment period, as we had to find another type of motivation to keep moving forward and continue development. We introduced the concept of the home lab and gave online talks and tutorials to still show cool stuff with the Crazyflie to the world (blogpost, video).

In 2020, we all joined together to work on the Hyper demo, which was a showcase that demonstrated the Crazyflie could fly with three positioning systems at the same time, enabling it to fly all the way from the meeting room to the flight arena (blogpost, video). We also celebrated Bitcraze’s 10-year anniversary with the BAM Days, a full 3-day online seminar about all things Crazyflie, for which we and our collaborators prepared a whole range of different demos, including a Rust-based app layer example and a peer-to-peer onboard swarming example (blogpost).

2022-now: Back to conferences

At the end of 2022, we managed to go to fairs again, namely IMAV and IROS 2022, where we showcased the fully autonomous swarm demo as before Covid hit. However, due to the demos we conducted during Covid, we also added full onboard peer-to-peer communication. This enabled the Crazyflies to negotiate which Crazyflie could take off, which pretty much completely eliminated the need for an external computer. Moreover, the Crazyflies communicated their positions to each other, which made it possible for them to avoid collisions on the fly (blogpost, video).

We have shown this demo as well for ICRA 2023 in London (blogpost) and ICRA 2024 in Yokohama (blogpost) with different variations and the upcoming brushless version as well (blogpost). The demo is quite robust, but it’s great to learn about the quality of the new motors and props, the guard prototypes of the Crazyflie Brushless, and the flight stability. But as you know us by now, it is time for something different!

Soon – ROSCon 2024

We have been to ROSCon before, back in 2022 (blogpost), but now we will be going to ROSCon 2024 for the first time as exhibitors (blogpost). ROS is a framework that is used by many researchers, including our users through Crazyswarm2, but ROSCon is more developer-oriented, and there will be more companies present that focus more on industry than academia. This time we won’t show our swarm demo as we usually do, but we will be showing demos more in line with what is presented in the ROS skill learning session of the robotics developer day (blogpost, video), but we will be hacking around on the spot! So this will be something new for us to try out, and we are very much looking forward to it!

Developer meeting, 9th of October 2024

This blog post only represents a subset of demos that we have done, but we will go into further detail at the next developer meeting on Wednesday, the 9th of October, at 3 PM CEST! Please join us to learn about all the great demos we have done in the past, get a glimpse of the history of Bitcraze, and discuss why demo-driven development is so important in moving your development forward.

Check for information on how to join the meeting here on discussions: https://github.com/orgs/bitcraze/discussions/1565

See you there!

As you might expect, we use the Crazyflie python client a lot at Bitcraze. The client has a lot of features, ranging from setting up LPS/Lighthouse systems to turning on/off the headlight LEDs on the LED-ring deck. But some of the features we use the most is probably the console view as well as the logging/parameter subsystems. A lot of the time we modify firmware, flash it and want to tweak (via parameters) or to check if the changes are working as expected (via the console or logging). Then switching from the terminal, where we build/flash, to the Qt UI in the Crazyflie python client can be a hassle if you just want to do something quick. It would be great to be able to log/set variables directly from the terminal, well now you can!

Meet the Crazyflie command-line client, a fun Friday project I worked on a while back. The CLI is written in Rust and was made possible thanks to a previous fun Friday project by Arnaud on the Rust Crazyflie link/lib, which has now moved to the official Bitcraze repositories. The CLI project is still very limited, but has some basic functionality:

  • Scan for Crazyflies and pre-select one to interact with
  • List loggable variables, create log configurations and print their value
  • List parameters and get/set them
  • Show the Crazyflie console

Last week the first version, v0.1.0, was released on crates.io. So if you have Rust set up on your computer and want to test it out then all you need to do is to type “cargo install cfcli“. The CLI still only has some basic functionality, but hopefully it can be expanded in the future with more useful things! Feel free to leave any issues or comments you might have on the Github page.

A great feature of the Crazyflie is its ability to keep evolving, both by using software but also through hardware expansions. Hardware expansions allow us and our users to keep exploring new problems and doing new experiments, without having to change the flying base. Over the years lots of new decks have been released and we’ve seen lots of users building their own custom electronics and attaching it to their Crazyflies. Although very versatile, the current deck system is limited to up/downwards facing expansions. Adding electronics that face forward, like a camera, has been harder and has required additional mechanics. Over the last couple of months we’ve been experimenting with a new expansion connector aiming at solving this issue. The idea is to be able to add a new class of expansions facing forward. This week’s blog post and next week’s developer meeting are about these experiments.

Goals and design

We’re always trying to find ways to make our platform more versatile, making it easier to expand and to be used in new ways. So we’ve been looking for a new way to be able to expand the platform even more, this time with electronics facing forward instead of up/down. The goal is to easily be able to add things such as cameras, ranging sensors etc. Making a custom deck with custom mechanics for each sensor hasn’t been a good solution, it takes lots of time and it doesn’t enable our users to do their own custom electronics. Finding a generic solution is hard since we’re constrained both in space and in weight. We need a solution which is very small and light, each gram adding cuts into the flight time. The solution also needs a way to handle the data generated from cameras/sensors as well as possibly to stream it over a faster connection than the Crazyradio.

Our current prototype is made of two parts, a new deck with WiFi and more computational power as well as several smaller expansions which can be added to it. The expansions fit straight into a small right angle connector, making it easy to change boards. The current connector we’re testing has 30 positions, of which 6 is used for power and 1 for 1-wire, leaving 24 pins for signaling. The 1-wire works the same way as our current decks, additional added hardware is auto-detected at startup and can be used without recompiling or reconfiguration.

The current prototype uses an ESP32-S3 and weighs in at 3.7 grams. Added to this there are a number of expansions that we’re evaluating:

  • OV2640 + VL53L5CX: RGB camera and ranging sensor (1.6 grams)
  • Flir Lepton 3.5: Thermal camera (2.1 grams)
  • MLX90640: Thermal camera (2.0 grams)

So the current prototype with RGB camera (and ranging sensor) weights in at a total of 5.3 grams (0.9 grams more than the AI deck).

Current status and continuation

We’re currently experimenting with connectors, modules and dimensions. In the coming months we will try to get more flight time to test the solution and we’re hoping to get some feedback from our users. So please post any comments and/or suggestions you might have.

If you’re interested in knowing more and discussing this then join our developer meeting next week on Wednesday. We will also be showing off the prototypes at ICRA, so make sure to swing by the booth if you’re attending.

If you haven’t seen it yet then check out our latest Christmas video! In it, we show off a bunch of new stuff, with the main ones being the new Crazyflie brushless and the Lighthouse V2 (which supports up to 16 base stations). But there were also a few other things featured in the video! One of them is the charging pad the Crazyflie brushless takes off from and lands on in the video. This weeks blog post is about the charger, how it came to be, how it works and what lies ahead.

Picture of the Crazyflie brushless on the charging pad

Some history

A while back I worked a bit on a contact charger for the Crazyflie 2.1. The idea was to try and make a design where small pogo-pins could be added to various decks which would allow the Crazyflie 2.1 to charge when lading on a charging pad. Some of the issues with the design was that the area was small (it had to fit on a deck), it put requirements on each deck and that some decks (like the Flow V2 deck) has components which are taller than the pogo-pins. So after the blog post back in 2021 this has been on the shelf, until recently when the Crazyflie brushless work has been moving forward.

With the new prototype design for the Crazyflie brushless being made, there was a chance to address some of the issues I’ve seen before and do another try. All we needed was to add some pads for soldering pogo-pins on the wings (which actually wasn’t as easy as one would think due to layout constraints). So now the charging points didn’t have to be on each deck, they are built into the Crazyflie BL base. The distance between the points is also larger, allowing for a bigger hole in the charging PCB and allowing for a higher variety of decks, like the LED ring with the diffuser shown in the video.

The last missing part of the puzzle was when we needed to do more flight testing with the Crazyflie brushless. We wanted to reproduce the infinite flight demo we previously had for the Crazyflie 2.1, but the current Qi charger pad didn’t work with the new Crazyflie brushless. Time for the next iteration of the charger prototype!

Under the hood

So how complex can you make a charger? Lots! When making a prototype I like to add as much ideas possible to the design. Missing something you wanted to test and doing a new version takes a lot of time but adding some extra crazy ideas might be pretty quick in the design phase. A lot of the time ideas are scrapped along the way, most of the time because of space- or price constraints. Sometimes they are just bad or too complex. Luckily in this case the charger has a large PCB with lots of space and it’s just an early prototype so there’s (almost) no bad ideas!

Under the hood (or 3D printed plastic in this case) there’s a bunch of stuff:

  • An WiFi/BLE module, the ESP32-C6-MINI
  • USB-C connector
  • USB-PD controller
  • 6 DC-jack connectors and 5 terminals for connecting power
  • Measurement of charging current and supply voltage
  • 12 WS2812B RGB LEDs for the outer ring and 12 for the inner one
  • 20-to-5V DC/DC and 5-to-3V3 DC/DC
  • Some debugging LEDs and UART

Intended use

The idea with the contact charger has been to easily charge your Crazyflie without disconnecting the battery, plugging in the micro-USB connector or blocking the use of decks facing downwards like the Qi charger does. In addition to this I also wanted to try out some other ideas.

Chaining chargers: When we go to fairs we normally show a demo of 9 x Crazyflie 2.1 flying with decentralized decision making and the lighthouse positioning system. As you can see there’s a lot of power cords and charging pads laying around. The idea here was to chain the power supplies together and also attach the chargers to each other (hence the hexagonal shape).

WiFi: For a long time I’ve had a prototype of a server for connecting various hardware to (like a charger) so I wanted to try to connect it to this for monitoring.

BLE: The idea was that the Crazyflie could talk to the charger via BLE to for instance change the light effect.

LEDs (and lots of them): The idea was to give some feedback from the charging of the Crazyflie but also to give the charger the ability to act as something more, like lighting up when a Crazyflie decides to land on it.

USB-PD: This is connected to the chaining of power. The ideas was to connect a USB-C charger and distribute the power from it to other chargers via the DC-jack.

Rust: Like we’ve written about before, we’ve been trying out more and more Rust here at Bitcraze. This is yet another experiment, the firmware for the charger is written in Rust using Embassy.

Future

Currently the charger is an internal project, since we use it in our lab for the infinite flight. But it’s of course something that would be exciting to offer our users if there any interest. So let us know what you think!

Also, don’t forget to join us for this Wednesday’s dev meeting. the main topic will be about the Kalman filters however we can answer questions about the wireless as well!

Hey, Victor here!

I’ve been flying FPV drones for some time and while I usually fly bigger drones (3-5 inch props) I have always wanted to put an analog camera on the Crazyflie to fly it in FPV. So, a few weeks ago I put together a simple FPV deck using off-the shelf components! The deck simply consists of a camera, VTX and a DC-DC converter, soldered onto a prototype deck.

The deck is very simple and consists of only four components and the price (as of writing) is approximately 50$ in total.

  1. Prototyping deck
  2. Camera: RunCam Atom 10x10mm 800TVL FPV Camera
  3. VTX: TBS Unify Pro Nano 5G8
  4. DC-DC converter: Voltage 5V boost converter (necessary since the camera and the VTX requries 5V.)

I did the wiring as follows:

I soldered the components onto the prototype deck and used some hot glue to attach the camera, as well as on and around the antenna to prevent it from breaking off when crashing. The deck weighs a total of 8.5 grams including connection pins.

I used the newly released upgrade kit on the Crazyflie which made it easier to fly since the motors and propellers makes the drone a lot faster and easier to control flying manually. The upgrade kit also increases the lift capacity of the drone, which is nice so that the extra weight of the camera deck doesn’t become a problem.

Radio Controller

When flying FPV race drones you typically want a nice radio controller and there are many options to choose from. I recently got myself a RadioMaster Zorro Radio Controller – 4-in-1 Multi-Protocol which supports a whole variety of different RC protocols, including the popular ones such as frsky, flysky and many more. You can run the popular OpenTX or EdgeTX firmware on it and the controller is equipped with multiple RF chips, whereas one of the chips is the nRF24L01. This means that we can control the Crazyflie with the controller! While I expected several hacks to make this work, thanks to the awesome Bitcraze community someone had already written support for the Crazyflie for the controller.

Below are the steps that I took to control the Crazyflie using a RadioMaster Zorro 4-in-1 controller. In short, we want two different firmwares: 1) Firmware for the remote controller (like the controller OS). 2) Firmware for the internal RF module. Please note that the details of the steps might change in the future, but hopefully it can still be helpful.

  1. Download the latest OpenTX or EdgeTX firmware.
  2. Clone the repository for the internal RF module: DIY Multiprotocol TX Module.
  3. Locate the file Multiprotocol/CFlie_nrf24l01.ino in the repository and set the address of the Crazyflie that you want to connect to in the method CFLIE_initialize_rx_tx_addr().
  4. Ensure that the #define CFLIE_NRF24L01_INO is uncommented in the file Multiprotocol/_Config.h
  5. Download Arduino IDE in order to build the code for the internal RF module.
  6. Open Arduino IDE from the Multiprotocol directory and build the code by Sketch -> Export Compiled Binary. This might take some time since the firmware is quite big. The binary can then be found in Multiprotocol/build/XXX.bin.
  7. Plug in the SD card of the remote controller or connect it to the computer using USB-C and start the controller as a storage device.
  8. Transfer the two firmware binaries to the firmware directory of the radio controller. Unplug the radio controller and install the EdgeTX/OpenTX binary as the radio firmware, and the Multiprotocol binary for the internal RF module.
  9. Create a new model and select the CFLIE protocol.

You should now be ready to fly! So turn on your Crazyflie and ensure that it’s on the address that you assigned in the CFLIE_initialize_rx_tx_addr() method in step 3. The radio should automatically find the correct channel so you shouldn’t have to worry about selecting the right channel.

Conclusions

I think the deck turned out really nice and it’s super cool to fly the Crazyflie in FPV! :) Some notes to consider:

  1. It’s possible to fly with the FPV deck with the normal motors and propellers of the Crazyflie but with the thrust upgrade kit the flying is easier and significantly more enjoyable since you can go a lot faster.
  2. Ensure that the battery is well and fully charged before flying.
  3. There’s no support for On-Screen Display (OSD) on this deck, but it would be a cool thing to test in the future. I believe that most flight controllers that supports onboard OSD has the MAX7456 or AT7456E chip, but there’s probably more ways to do it.
  4. The hot glue loosens up slightly from the heat dissipation of the VTX. I added some extra glue and it seems to hold quite well, even after multiple crashes.
  5. There are modules that contains the camera and the VTX in the same package, which might be a good/better option for the Crazyflie buying them separately and soldering them together.

Please let me know if you’ve found any mistakes in the text above or if you have any other cool ideas or hacks about FPV for the Crazyflie! :)

Cheers,
Victor

As you probably noticed already, this summer I experimented with ROS2 and connecting the Crazyflie with multi-ranger to several mapping and navigation nodes (see this and this blogpost). First I started with an experimental repo on my personal Github account called crazyflie_ros2_experimental, where I managed to do some mapping and navigation already. In August we started porting most of this functionality to the crazyswarm2 project, so that is what this blogpost is mostly about.

Crazyswarm goes ROS2

Most of you are already familiar with Crazyswarm for ROS1, which is a project that Wolfgang Hönig and James Preiss have maintained since its creation in 2017 at the University of Southern California. Since then, many have used and referred to this work, since the paper has been cited more than 260 times. From all the Crazyflie papers of the latest ICRA and IROS conferences, 50 % of the papers have used Crazyswarm as their communication middleware. If you haven’t heard about Crazyswarm yet, please check-out the nice BAMdays talk Wolfgang gave last year.

Unfortunately, ROS1 will not be there forever and will be phased out anno 2025 and will not be supported for Ubuntu 22.04 and up. Therefore, Wolfgang, now at the Intelligent Multi-robot Coordination Lab at TU Berlin, has already started with the ROS2 port of Crazyswarm, namely Crazyswarm2. Here the same principle of the C++ based Crazyflie server and the python wrapper were been implemented, along with the simple position based simulation and Teleop nodes. Mind that the name Crazyswarm2 is just the project name out of historic reasons, but the package itself can also be used for individual Crazyflies as well. That is why the package names will be called crazyflie_*

Porting the Summer Hack project to Crazyswarm2

The crazyflie_ros2_experimental was fun to hack around, as it was (as the name suggests) experimental and I didn’t need to worry about releases, bugfixes etc. However, the problem of developing only here, is that the further you go the more work it becomes to make it more official. That is when Wolfgang and I sat down and started talking about porting what I’ve done in the summer into Crazyswarm2. This is also a good opportunity to get more involved with the project, especially with so many Crazyfliers using the ROS as well.

The first step was to write a second crazyflie_server node that relied on the python CFlib. This means that many of the variables I used to hardcode in the experimental node, needed to be defined within the parameter structure of ROS2. The crazyflies.yaml is where anything relevant for the server (like the URIs and parameters) needs to be defined. Both the C++ backend server and the CFlib backend server are using the same parameters. Also the functionality of the both servers are pretty similar, except for that logging is only possible on the CFlib version and uploading/follow trajectories is only possible on the C++ version. An overview will be provided soon on the Crazyswarm2 documentation website.

The second step was to make the crazyflie_server (cflib) node suitable to be connected to external packages that I’ve worked with during the hack project. Therefore, there are some special logging modes, that enables the server to not only output topics based on logging, but Pose/Odometry/LaserScan messages along with Transforms. This allowed the SLAM_toolbox to use the data from the Crazyflie itself to create a map, which you can see an example of in this tutorial.

Moreover, for the navigation it was important that incoming Twist messages either from keyboard or from a navigation toolkit were handled properly. Most of these packages assume a 2D non-holonomic robot, but a quadcopter like the Crazyflie needs to first take off, stay in the air and land. Therefore in the examples, a separate node (vel_mux.py) was written to receive incoming Twist messages, first have the Crazyflie take off in high level commander, and keep sending hover commands to keep it in the air until a land service is called.

What’s next?

As you probably noticed, the project is still under development, but at least it is now at a good state that we feel comfortable to presented at the upcoming ROScon :) We also want to include an more official simulation package, especially now that the Crazyflie has recently became part of the official release of Webots 2022b, but we are currently waiting on the webots_ros2 to be released in the ubuntu packages. Moreover, the idea is to provide multiple simulation backends that based on the requirement of the topic (swarms, vision-based etc), the user can select the simulation most useful for their situation. Also, we would like to even out the missing items (trajectory handling, logging) in both the cflib and cpp backend of the crazyflie_server so that they can be used interchangeably. Also, I saw that the experimental simple mapper node has been featured on social media, so perhaps we should be converting that to Crazyswarm2 as well :)

So once we got the most of the above mentioned issues out the way, that will be the time that we can start discussing the official release of a ROS2 Crazyflie package with its source code residing in the Crazyswarm2 repository. In the meantime, it would be awesome that anybody that is interested in ROS2, or want to soon upgrade their Crazyswarm(1) packages to ROS2 to give the package a whirl. The more people that are trying it out and report bugs/proposing fixes, the more stable it becomes and closer it will come to an official release! Please join us and start any discussions on the Crazyswarm2 project github repository.

Before the summer vacations, I had the opportunity to spend some time working on AI deck improvements (blog post). One of the goals I set was to get CRTP over WiFi working, and try to fix issues along the way. The idea was to put together a small example where you could fly the Crazyflie using the keyboard and see the streamed image along the way. This would require both CRTP to the Crazyflie (logging and commands) as well as CPX to the GAP8 for the images. Just before heading off to vacation I managed to get the demo working, this post is about the results and som of the things that changed.

Link drivers

When using the Crazyflie Python library you connect to a Crazyflie using a URI. The first part of the URI (i.e radio or usb) selects what link driver to use for the connection. For example radio://0/80/2M/E7E7E7E7E7 selects the radio link driver, USB dongle 0 and communication at 2Mbit on channel E7E7E7E7E7.

While working on this demo there were two major things changed in the link drivers. The first one was the implementation of the serial link (serial://) which is now using CPX for CRTP to the Crazyflie. The usecase for this link driver is to connect a Raspberry Pi via a serial port to the Crazyflie on a larger platform.

The second change was to add a new link driver for connecting to the Crazyflie via TCP. Using this link driver it’s possible to connect to the Crazyflie via the network. It’s also possible to get the underlying protocol, the CPX object, for using CPX directly. This is used for communicating with for example the GAP8 to get images.

In the new TCP link driver the URI starts with tcp:// and has either an IP or a host name, followed by the port. Here’s two examples:

  • tcp://aideck-AABBCCDD.local:5000
  • tcp://196.168.0.100:5000

Comparison with the Crazyradio PA

So can WiFi be used now instead of the Crazyradio PA? Well, it depends. Using WiFi will give you larger throughput but you will trade this for latency. In our tests the latency is both larger and very random. In the demo I fly with the Flow V2 deck, which means latency isn’t that much of an issue. But if you were to fly without positioning and just use a joystick, this would not work out.

The Demo!

Below is a video of some flying at our office, to try it out yourself have a look at the example code here. Although the demo was mostly intended for improving CPX, we’ve made use of it at the office to collect training data for the AI deck.

The Crazyflie with AIdeck during over WiFI controlled flight.

Improvements

Unfortunately I was a bit short on time and the changes for mDNS discovery never made it it. Because of this there’s no way to “scan” or discover AI decks, so to connect you will need to know the IP or the host name. For now you can retrieve that by connecting to your AI-deck equipped Crazyflie with the CFclient and look at the console tab.

A part from that there’s more improvements to be made, with a better structure for using CPX (more like the CRTP stack with functions) in the library and more examples. There’s also still a few bugs to iron out, for example there’s still the improved FPS and WiFi throughput issues.

IMAV 2022

Next week from 13th to 16th of September Barbara, Kristoffer and Kimberly will be present at the international Micro Aerial Vehicle Conference and Competition (IMAV) hosted by the MAVlab of the TU Delft in the Netherlands. One of the competitions is called the nano quadcopter challenge, where teams will program a Crazyflie + AI deck combo to navigate through an obstacle field, so we are excited to see what solutions will come out of that. If any of you happens to be at the conference/competition, drop by our table to say hello!

Now it is time to give a little update about the ongoing ROS2 related projects. About a month ago we gave you an heads-up about the Summer ROS2 project I was working on, and even though the end goal hasn’t been reached yet, enough has happened in the mean time to write a blogpost about it!

Crazyflie Navigation

Last time showed mostly mapping of a single room, so currently I’m trying to map a bigger portion of the office. This was initially more difficult then initially anticipated, since it worked quite well in simulation, but in real life the multi-ranger deck saw obstacles that weren’t there. Later we found out that was due to this year old issue of the multi-ranger’s driver incapability to handle out-of-range measurements properly (see this ongoing PR). With that, larger scale mapping starts to become possible, which you can see here with the simple mapper node:

If you look at the video until the end, you can notice that the map starts to diverge a bit since the position + orientation is solely based on the flow deck and gyroscopes , which is a big reason to get the SLAM toolbox to work with the multi-ranger. However, it is difficult to combine it with such a sparse ‘Lidar’ , so while that still requires some tuning, I’ve taken this opportunity to see how far I get with the non-slam mapping and the NAV2 package!

As you see from the video, the Crazyflie until the second hallway. Afterwards it was commanded to fly back based on a NAV2 waypoint in RViz2. In the beginning it seemed to do quite well, but around the door of the last room, the Crazyflie got into a bit of trouble. The doorway entrance is already as small as it is, and around that moment is also when the mapping started to diverge, the new map covered the old map, blocking the original pathway back into the room. But still, it came pretty close!

The diverging of the map is currently the blocker for larger office navigation, so it would be nice to get some better localization to work so that the map is not constantly changed due to the divergence of position estimates, but I’m pretty hopeful I’ll be able to figure that out in the next few weeks.

Crazyflie ROS2 node with CrazySwarm2

Based on the poll we set out in the last blogpost, it seemed that many of you were mostly positive for work towards a ROS2 node for the Crazyflie! As some of you know, the Crazyswarm project, that many of you already use for your research, is currently being ported to ROS2 with efforts of Wolfgang Hönig’s IMRCLab with the Crazyswarm2 project. Instead of in parallel creating separate ROS2 nodes and just to add to the confusion for the community, we have decided with Wolfgang to place all of the ROS2 related development into Crazyswarm2. The name of the project will be the same out of historical reasons, but since this is meant to be the standard Crazyflie ROS2 package, the names of each nodes will be more generic upon official release in the future.

To this end, we’ve pushed a cflib python version of the crazyflie ros2 node called crazyflie_server_py, a bit based on my hackish efforts of the crazyflie_ros2_experimental version, such that the users will have a choice of which communication backend to use for the Crazyflie. For now the node simply creates services for each individual Crazyflie and the entire swarm for take_off, land and go_to commands. Next up are logging and parameter handling, positioning support and broadcasting implementation for the CFlib, so please keep an eye on this ticket to see the process.

So hopefully, once the summer project has been completed, I can start porting the navigation capabilities into the the Crazyswarm2 repository with a nice tutorial :)

ROScon talk

As mentioned in a previous blogpost, we’ll actually be talking about the Crazyflie ROS2 efforts at ROScon 2022 in Kyoto in collaboration with Wolfgang. You can find the talk here in the ROScon program, so hopefully I’ll see you at the talk or the week after at IROS!

In the first years that I started at Bitcraze I’ve been focused mostly on embedded development and algorithmic design like the app layer, controllers and estimators and such, however recently I started to be quite interested in the robotic integration between the Crazyflie and other (open-source) projects and users. This means that I’ll be dwelling more often in the space between Bitcraze and the community, which is something that I do really enjoy I noticed during the Grand Tour. It also initiated my work with simulators which I think would be very useful for the community too. The summer fun project that I’ve been now working on is to integrate the Crazyflie with ROS2 to integrate standard navigational packages, which will be the topic of this blogpost!

ROS2 Crazyflie Node

So first I worked on the ROS2 node that actually communicates with the Crazyflie directly. I think many of you are familiar with the USC’s CrazySwarm project, of which the ROS2 variant, CrazySwarm2, is already available for most functionalities. Even though the name says CrazySwarm, this can be very easily used for only one Crazyflie too. The CrazySwam2 is currently under more development by the IMRClab of TU Berlin, but please take a look if you want to give it a go!

For now while Crazyswarm2 is still under development, I used the Bitcraze Crazyflie python library to make a more hackish node that just publishes exactly the information I want. I am focusing on the scenario with the STEM ranging bundle, aka the Crazyflie + Flowdeck (optical flow + distance sensor) + Multi-ranger (5 x distance sensors) combo, where the node logs the multi-ranger data and the odometry from the Flowdeck with the Crazyradio and outputs that into necessary /scan and /odom topics. Moreover, it also outputs several tf2 transforms that makes it possible to either visualize it in RVIZ and/or connect it to any other packages and it should react to incoming twist messages as well.

Development with a Simulator

And of course… I went in head first and connected it directly with the SLAM toolbox. I have worked with ROS1 in the past, but I had my first experience working with that package in the course: Build Mobile Robots with ROS2 (by Weekly Robotic Newsletter’s Mat Sadowski), so I couldn’t wait to try it on a real platform like the Crazyflie. However, tuning this was of course more work than I thought, as the map that I got out of it first was mostly a sparse collection of dots. Of course the SLAM toolbox is meant for lidars and not something that provided sparse range distances like the Multiranger. Then I decided to take one or two steps back, and first connect a simulator to make tuning a bit easier.

Luckily, I’ve already started to look at simulators, and was quite far in the Webots integration of the Crazyflie. Actually… Webots’ next release (2022b) will contain a Crazyflie as standard! Once it is out, I’ll write a blogpost about that separately :). As luck has it, Webots also has good ROS2 integration as well, and even won the ‘Best ROS Software’ award by The Construct’s ROS awards! Another reason is that I wanted to try out a different simulator for ROS2 this time to complement what I’ve learned in the ROS2 course I mentioned earlier.

So I used the webots driver node to write a simulated Crazyflie that should output the same information as the real Crazyflie node, so that I can easily hack around and try out different things without constantly disturbing my cats from their slumber :). Anyway, I won’t go into to the simulator too much and save that for another blogpost!

Simple Mapping

I decided to also take another additional step before going full SLAM, which is to make a simple mapper node first! This takes the estimated state estimate of the Crazyflie and the Multiranger’s range values and it creates an occupancy grid type map of it. I do have to give kudos to the Marcus’ cflib Pointcloud script and Webot’s simple mapper example, as I did look at them for some reference. But still with the examples, integration and connecting the dots together is quite some work. Luckily I had the simulator to try things out with!

So first I put the Crazyflie in an apartment simulator, flew around and see if any decent maps comes out of it and it seemed it did! Of course, the simulated Crazyflie’s ‘odometry’ comes from near perfect position estimate, so I didn’t expect any problems there (and in such a situation you would actually not really need the localization part of SLAM). This still needs some improvements to be done, like now range measurements that don’t see anything are excluded from drawing, but still it was pretty cool to map the virtual environment.

So it was off to try it out on a real crazyflie. In one of our meeting rooms, I had one Crazyflie take off, let it turn around with a twist message in a /cmd_vel topic and made a map of the room I was currently in. The effect of the 4 range sensors rotating around and creating a map in one go, makes me think of these retro video transitions. And the odometry drift does not seem as bad for it to be possible, but I haven’t mapped our entire office yet so that might be different!

What’s next?

So I’m not stopping here for sure, I want to extend this functionality further and for sure get it to work with the SLAM_toolbox properly! But if the simple mapper already can produce such quality, I’m pretty sure that this can be done in one way or the other. What I could also do, is first generate a simple map and already have a go at the NAV2 package with that one… there are many roads to Rome here!

Currently I’m doing my work on my personal Github account in the crazyflie_ros2_experimental repository. Everything is still very much in development, hackish and quite specific for one use case but that is expected to change once things are working better, so please check the planning in the project’s readme. In the mean time, you can indicate to us in this vote if this is an interesting direction for us to go towards. Not that it will stop me from continuing this project since it is too much fun, but it is always good to know if certain efforts are appreciated!

In December we had a blogpost where we gave an overview of existing simulation models that were out there. In the mean time, I have done some work during my Fun Fridays to get this to work even further. Currently I moved the efforts from my personal Github repo to the Bitcraze organization github called crazyflie-simulation. It is all still very much work in progress but in this blogpost I will explain the content of the repository and what these elements can already do.

Low Poly CAD model

The first thing that you will need to have for any simulation, is a 3D model of the Crazyflie. There is of course already great models available from the CrazyS project, the sim_cf project and the multi_uav_simulator, which are completely fine to use as well. But since we have direct access to the exact geometries of the real crazyflie itself, I wanted to see if I could abstract the shapes myself. And also I would like to improve my Blender skills, so this seemed to be a nice project to work with! Moreover, it might be handy to have a central place if anybody is looking for a 3D simulation model of the Crazyflie.

For simulations with only one or a few Crazyflie, the higher resolution models from the other repository are absolutely sufficient, especially if you are not using a very complicated physics geometry model (because that is where most of the computation is). But if you would like to simulate very big swarms, then the polygon count will have more influences on the speed of the simulation. So I managed to make it to 1970 vertices with the below Crazyflie model, which is not too bad! I am sure that we can make it even with lesser polygons but this is perhaps a good place to start out with for now.

In the crazyflie-simulation, you can find the Blender, stl files and collada files under the folder ‘meshes’.

Webots model

We implemented the above model in a Webots simulator, which was much easier to implement than I thought! The tutorials they provide are great so I was able to get the model flying within a day or two. By combining the propeller node and rotational motor, and adjusting the thrust and drag coefficient to be a bit more ‘Crazyflie like’, it was able to take off. It would be nice to perhaps base these coefficients on the system identification of the Crazyflie, like what was done for this bachelor thesis, but for now our goal is just to make it fly!

The webots model can found in the same simulation repository under /webots/. You can try out the model by

webots webots/world/crazyfly_world.wbt

It would then be possible to control the pitch and roll with the arrow keys of your keyboard while it is maintaining a current height of 1 meter. This is current state of the code as of commit 79640a.

Ignition Gazebo model

Ignition will be the replacement for Gazebo Classic, which is already a well known simulator for many of you. Writing controllers and plugins is slightly more challenging as it is only in C++ but it is such a landmark in the world of simulation, it only makes sense that we will try to make a Gazebo model of the Crazyflie as well! In the previous blogpost I mentioned that I already experimented a bit with Ignition Gazebo, as it has the nice multicopter motor model plugin standard within the framework now. Then I tried to make it controllable with the intergrated multicopter velocity control plugin but I wasn’t super successful, probably because I didn’t have the right coefficients and gains! I will rekindle these efforts another time, but if anybody would like to try that out, please do so!

First I made my own controller plugin for the gazebo model, which can be found in the repository in a different branch under /gazebo-ignition/. This controller plugin needs to be built first and it’s bin file added to the path IGN_GAZEBO_SYSTEM_PLUGIN_PATH, and the Crazyflie model in IGN_GAZEBO_RESOURCE_PATH , but then if you try to fly the model with the following:

 ign gazebo crazyflie_world.sdfCode language: CSS (css)

It will take off and hover nicely. Unfortunately, if you try out the key publisher widget with the arrow keys, you see that the Crazyflie immediately crashes. So there is still something fishy there! Please check out the issue list of the repo to check the state on that.

Controllers

So the reason why I made my own controller plugins for the above mentioned simulation models, is that I want to experiment with a way that we can separate the crazyflie firmware controllers, make a code wrapper for them, and use those controllers directly in the simulator. So this way it will become a hybrid software in the loop without having to compile the entire firmware that contains all kinds of extra things that the simulation probably does not need. We can’t do this hybrid SITL yet, but at least it would be nice to have the elements in place to make it possible.

Currently I’m only experimenting with a simple fixed height and attitude PID controller written in C, and some extra files to make it possible to make a python wrapper for those. The C-controller itself you can try out in Webots as of this commit 79640a, but hopefully we will have the python version of it working too.

What is next?

As you probably noticed, the simulation work are still very much work in process and there is still a lot enhancements to add or fix. Currently this is only done on available Fridays so the progress is not super fast unfortunately, but at least there is one model flying.

Some other elements that we would like to work on:

  • Velocity controller, so that the models are able to react on twist messages.
  • Crazyflie firmware bindings of controllers
  • Better system variables (at least so that the ign gazebo model and the webots model are more similar)
  • CFlib integration
  • Add a multiranger and/or camera.
  • and more!

I might turn a couple of these into topics that would be good for contribution, so that any community members can help out with. Please keep an eye on the issue list, and we are communicating on the Crazyswarm2 Discussion page about simulations if you want to share your thoughts on this as well.