At Bitcraze, the team is starting to return from vacations even if it will take some weeks still until we are full force again. Work will pick up pace more and more from now, so if we have been slow to answering any issue, pull-request or forum post we ask you to have patience, we will get to you!
Poplinks
Last week we managed to land more improvements to our documentation, by adding poplinks to all references to expansion decks on our website. Poplinks is our name for links that when clicked will popup a box with links to information about the thing you clicked.
Our aim is to add more poplinks, in areas where they make sense.
Lighthouse decks soon back in stock
We are working hard on completing the next batch of Lighthouse decks and expect them to be back in stock shortly, keep an eye on our store!
BAM days
The planning for the Bitcraze Awesome Meetup days (19th to the 21th of October 2021) is ongoing and we have decided on a online platform to use: Welkom ! This platform comes from the Netherlands and offers some cool functionalities, especially for social gatherings, that we can’t wait for you to see.
We have begun to shape up a nice program to fill these 3 days with talks, demos, workshops and fun things, so don’t forget to fill in the interest form if you want to be a part of it:
How to handle our documentation has been always a bit of struggle. For almost 2 years (see this blogpost and this one) we have working on improving the documentation structure, with by transferring information from the wiki, putting information closer to the code and setting up automating documentation. A few months ago, we managed to have automated logging and parameter documentation (see this blogpost).
Even though we think there is some improvement already, it can always be better! We have noticed that some of our users are a bit confused of how to go through our documentation. So in this blogpost we are discussing some navigational strategies of how you can maneuver yourself through the documentation as it is presented on bitcraze.io, which can also be found here.
Ecosystem-based navigation
So more than a year ago, we also started with a Ecosystem overview page, which are meant to take first-timers by the hand through the Crazyflie ecosystem.. This type of overview pages are starting from the three main pillars: the Crazyflie Platform, the Clients and Positioning Technology. This is a type of navigation that we mostly advise to take if you are a beginner Crazyflie user who do not know the structure of the eco system fully.
For those that already have experience with the Crazyflie and its Ecosystem, the previous way of navigating through the docs might be a bit convoluted. With the Ecosystem-based navigation, it takes about 3 scrolls and clicks to reach the STM development documentation, which is a bit to much of a round way if you already know what you are looking for. We have made the repository overview page not for this purpose but we actually started using ourselves a lot within the company, as a direct pathway to the development repository per element. So this is a page that would be useful to other advanced developers as well!
So the repository overview page is split up in 4 main categories: Python-based software, C-based firmware, Other languages and bootloaders. See the navigation tree which of those repositories approximately point too. By the way, have you noticed that repository documentation has a gray header (like this one) and all the overview pages on the web have a green header (like this one)? This are meant to make you aware if you are still on a fluffy overview website page or going in the nitty gritty details of the development documentation.
Feature-based navigation ?
Still a remaining problem is that the repository documentation might not be enough to get a good overview. Where do you need to look if you are interested in ‘controllers’ or ‘state estimators’, or how to make an app-layer application? Currently all of this is within the stm32 firmware documentation, as that is the exact location of where all of this is implemented. But how to document spanning features like the CRTP, where not only the STM chip but also the NRF, Crazyradio PA and the Crazyflie python library are also involved? Or how about the loco positioning system, where the Crazyflie communicates through the LPS deck with a separate LPS node?
So perhaps a good way how to present all this information, is to do it feature-based, like ‘controllers’, ‘positioning’, ‘high level commander’, where we present a structure that points to parts of the detailed documentation within the repo-docs. With ecosystem-based, or even repository-based, navigation documentation strategy, it will take for instance 4-7 clicks to come to the specific controller page, as you can verify by looking at the bread-crumb of the header. Perhaps splitting it up based on feature instead of Ecosystem elements or programming language might be a more logical structure of the current state of the Crazyflie documentation.
Feedback
One reason why it is so difficult to do this properly, is that we have a lot of repositories based on each microprocessor of all of our products, which makes our opensource projects quite unique. It is therefore difficult to find another opensource project of which we can take inspiration from. So, let us know what you would prefer for navigating through our documentation in this poll, but we are always open to other suggestions! If you know of any example of a similar opensource software project that is doing it the right way, or have any other tips, send us an email (contact_at_bitcraze.io), contact us on social media platforms or post a comment on this blogpost!
Update 2021-12-21:
The poll is closed and this is the result! Thanks all for responding!
We like to describe the Crazyflie as a versatile open source flying development platform. It is something that enables you to do cool stuff. It is not a finished, polished end product in its own.
This approach makes determining the expectations and requirements for the platform and the surrounding ecosystem a bit tricky. It is dependent on what you as a user plan to create using our products. And since the ecosystem is growing we need a, scalable, way to handle these fuzzy expectations during development and maintenance.
We think testing is big part of solving this, testing in a systematic, scalable and reproducible way. This is the reason for setting up our first physical test lab, aimed at providing stability while moving forward with new products and features.
Testing today
Continuous integration
On each change proposal to our software we run tests. For the firmware in the device we build multiple different configuration and run unit-tests. For the Crazyflie client and the Python library we make sure we can build for Linux and Windows and that the code passes our style guidelines. If any test fail we go back and update the proposed changed and re-run the tests. This is our first level of defense against defects.
Release testing
For each release we follow a checklist of procedures and tests to make sure that quality does not degrade. We make sure all the examples in the Python library are working and that the Crazyflie can fly around as expected in our flight arena, using various positioning systems.
Limitations
The way we test today makes it very difficult to determine if we regress in, for example, flight capability or in radio communication quality. We either test different software packages in isolation, without hardware in the loop, or we test by having a human trying to estimate if any degradation has happened since the last release.
We run into scalability issues as our ecosystem grows, it is near impossible to test all the different combinations of products. And it is very hard for us to detect stability or quality regressions without having a more systematic approach to testing the software on relevant hardware.
Introducing the test lab
What we have done so far are two things:
Created an infrastructure for setting up a site for testing our software on real devices
Prepared a test lab in our printer room at our office in Malmö
This new Git repository contains the building blocks we need to setup our new test lab. You can check out the repository README.md file for information on how to run it.
The repository contains a way to specify a test site, which is a collection of devices to run the test suite against. You specify your site in a TOML file which contain information about each device, such as which decks are connected and the radio:// URI. This site specification is then used by the test framework when running the tests, making sure each test is run against all devices compatible with that test.
The infrastructure also has management scripts to perform tasks like flashing all devices in a site, or recovering them if they go into boot loader mode by accident. All aimed at being able to handle testing with the least amount of human intervention possible.
This acts as a safety net for us. We will quickly know if the communication performance degrades, or if we have messed up with our parameter or logging frameworks. And we can catch silly firmware bugs as early as possible.
Future
We want to keep adding test cases and other infrastructure to our testing framework. Going forward it would be really nice to be able to test positioning systems in some way. And of course, some type of test of flight, be it free flying tests or using some kind of harness.
It might be interesting to look into adding simulations (hardware in loop or not) to our testing setup. It is all a question of bandwidth, there are a lot of cool things to work on, and a limit on time and bodies.
You can help! You might even be able to help yourself while helping us! If you contribute tests that correspond to your use-case, then you can relax knowing that those tests will run each night, and that Bitcraze engineers will be notified the minute they fail.
Or you can define your own site and run the test-suite against all your devices to make sure nothing strange is going on.
Hopefully this infrastructure and lab will help all of us to do more cool stuff using the Bitcraze ecosystem!
Ever since we released the Lighthouse deck back in 2019, we’ve wanted to offer a bundle with the deck and the base stations. There’s multiple reasons for this, but the main reason was that we wanted users to be able to buy a full swarm (like the Loco Positioning Swarm) directly from us, without having to find the base stations separately. Initially this seemed easy to do, but it turned out to be a bit tricky. This post is about how we finally managed to get the Lighthouse Swarm Bundle finished and into the E-store.
When the Lighthouse deck was initially released it only had support for Lighthouse V1 base stations, but Ligthouse V2 was already out. Since the V1 base stations were already in short supply, we wanted to support V2 since this was what would be available in the future. We had started looking at V2 support, but there was still ongoing efforts from us (and others) to reverse engineer the protocol. After some prototyping we had some initial support, but there was still a lot of infrastructure work to be done before it could be released.
In parallell with this work we started trying to buy the Lighthouse V2 base stations. Normally there’s two options here, either buy from local distributors or buy directly from the manufacturer. Buying from local distributors wasn’t a good option for us since these will only have local power plugs and buying directly from the manufacturer often requires very large orders. So this process quickly stalled. But after a couple of months we got an offer to buy a bulk shipment of Ligthouse V2 base stations (without box or power adapters) which we finally decided to accept. And yeah, that’s me looking really happy next to a bunch of base stations…
With a bunch of base stations at the office, work with sourcing a power adapter and creating a box started. Unfortunately the number of COVID-19 cases started rising again shortly after receiving the base stations, so we started working more from home again. And with only 2 persons at the office at a time, it’s hard to work with hardware. Different team-members needs access to different resources, like the electronics labs, flight arena or packing orders. So getting box/adapter samples from manufacturers, doing testing and getting input on physical objects from other team-members quickly went from days to weeks.
Finally, after a couple of months of testing, evaluating and learning lots about adapters and cardboard, we had good candidates. But then, literally as we’re ordering the power adapters, it turns out the certification was not good for all the regions we wanted. Thankfully this time around we already had other options so we quickly decided on the second best option (now the best option) and ordered.
In the meantime work was underway finalizing the implementation of Lighthouse V2, including client support, firmware updates of the Lighthouse deck and documentation/videos. Finally in the beginning of 2021 we got documentation and the full implementation (although only for 2 base stations) in place (blog post).
After a bit more than a month of waiting, the power adapters and boxes finally showed up at our office. With all the supplies in place, we started preparing for the packing. Since you can buy base stations for multiple sources, we wanted to keep track of the base stations that we were sending out to be able to debug issues users might have with these units. Also, even though the base stations had already been factory tested, we wanted to quickly test them before shipping them out. So our flight arena was turned into a makeshift assembly line and we had some outside help come in to do the packing.
Finally, the end result! We’re really excited to be able to offer yet another swarm bundle, the Lighthouse swarm bundle. And we’re pretty happy about how the packaging turned out :-)
This week we have a guest blog post from Bart Duisterhof and Prof. Guido de Croon from the MAVlab, Faculty of Aerospace Engineering from the Delft University of Technology. Enjoy!
Tiny drones are ideal candidates for fully autonomous jobs that are too dangerous or time-consuming for humans. A commonly shared dream would be to have swarms of such drones help in search-and-rescue scenarios, for instance to localize gas leaks without endangering human lives. Drones like the CrazyFlie are ideal for such tasks, since they are small enough to navigate in narrow spaces, safe, agile, and very inexpensive. However, their small footprint also makes the design of an autonomous swarm extremely challenging, both from a software and hardware perspective.
From a software perspective, it is really challenging to come up with an algorithm capable of autonomous and collaborative navigation within such tight resource constraints. State-of-the-art solutions like SLAM require too much memory and processing power. A promising line of work is to use bug algorithms [1], which can be implemented as computationally efficient finite state machines (FSMs), and can navigate around obstacles without requiring a map.
A downside of using FSMs is that the resulting behavior can be very sensitive to their hyperparameters, and therefore may not generalize outside of the tested environments. This is especially true for the problem of gas source localization (GSL), as wind conditions and obstacle configurations drastically change the problem. In this blog post, we show how we tackled the complex problem of swarm GSL in cluttered environments by using a simple bug algorithm with evolved parameters, and then tested it onboard a fully autonomous swarm of CrazyFlies. We will focus on the problems that were encountered along the way, and the design choices we made as a result. At the end of this post, we will also add a short discussion about the future of nano drones.
Why gas source localization?
Overall we are interested in finding novel ways to enable autonomy on constrained devices, like CrazyFlies. Two years ago, we showed that a swarm of CrazyFlie drones was able to explore unknown, cluttered environments and come back to the base station. Since then, we have been working on an even more complex task: using such a swarm for Gas Source Localization (GSL).
There has been a lot of research focussing on autonomous GSL in robotics, since it is an important but very hard problem. The difficulty of the task comes from the complexity of how odor can spread in an environment. In an empty room without wind, a gas will slowly diffuse from the source. This can allow a robot to find it by moving up gradient, just like small bacteria like E. Coli do. However, if the environment becomes larger with many obstacles and walls, and wind comes into play, the spreading of gas is much less regular. Large parts of the environment may have no gas or wind at all, while at the same time there may be pockets of gas away from the source. Moreover, chemical sensors for robots are much less capable than the smelling organs of animals. Available chemical sensors for robots are typically less sensitive, noisier, and much slower.
Due to these difficulties, most work in the GSL field has focused on a single robot that has to find a gas source in environments that are relatively small and without obstacles. Relatively recently, there have been studies in which groups of robots solve this task in a collaborative fashion, for example with Particle Swarm Optimization (PSO). This allows robots to find the source and escape local maxima when present. Until now this concept has been shown in simulation [2] and on large outdoor drones equipped with LiDAR and GPS [3], but never before on tiny drones in complex, GPS-denied, indoor environments.
Required Infrastructure
In our project, we introduce a new bug algorithm, Sniffy Bug, which uses PSO for gas source localization. In order to tune the FSM of Sniffy Bug, we used an artificial evolution. For time reasons, evolution typically takes place in simulation. However, early in the project, we realized that this would be a challenge, as no end-to-end gas modeling pipeline existed yet. It is important to have an easy-to-use pipeline that does not require any aerodynamics domain knowledge, such that as many researchers as possible can generate environments to test their algorithms. It would also make it easier to compare contributions and to better understand in which conditions certain algorithms work or don’t work. The GADEN ROS package [4] is a great open-source tool for modeling gas distribution when you have an environment and flow field, but for our objective, we needed a fully automated tool that could generate a great variety of random environments on-demand with just a few parameters. Below is an overview of our simulation pipeline: AutoGDM.
First, we use a procedural environment generator proposed in [5] to generate random walls and obstacles inside of the environment. An important next step is to generate a 3D flowfield by means of computational fluid dynamics (CFD). A hard requirement for us was that AutoGDM needed to be free to use, so we chose to use the open-source CFD tool OpenFOAM. It’s used for cutting-edge aerodynamics research, and also the tool suggested by the authors of GADEN. Usually, using OpenFOAM isn’t trivial, as a large number of parameters need to be selected that require field expertise, resulting in a complicated process. Next, we integrate GADEN into our pipeline, to go from environment definition (CAD files) and a flow field to a gas concentration field. Other parts that needed to be automated were the random selection of boundary conditions, which has a large impact on the actual flow field, and source placement, which has an equally large impact on the concentration field.
After we built this pipeline, we started looking for a robot simulator to couple it to. Since we weren’t planning on using a camera, our main requirement was for the simulator to be efficient (preferably in 2D) so that evolutions would take relatively little time. We decided to use Swarmulator [6], a lightweight C++ robot simulator designed for swarming and we plugged in our gas data.
Algorithm Design
Roughly speaking, we considered two categories of algorithms for controlling the drones: 1) a neural network, and 2) an FSM that included PSO, with evolved parameters. Since we used a tiny neural network for light seeking with a CrazyFlie in our previous work, we first evolved neural networks in simulation. One of the first experiments is shown below.
While it worked pretty well in simple environments with few obstacles, it seemed challenging to make this work in real life with complex obstacles and multiple agents that need to collaborate. Given the time constraints of the project, we have opted for evolving the FSM. This also facilitated crossing the reality gap, as the simulated evolution could build on basic behaviors that we developed and validated on the real platform, including obstacle avoidance with four tiny laser rangers, while communicating with and avoiding other drones. An additional advantage of PSO with respect to the reality gap is that it only needs gas concentration and no gradient of the gas concentration or wind direction (which many algorithms in literature use). On a real robot at this scale, estimating the gas concentration gradient or the direction of a light breeze is hard if not impossible.
Hardware
Our CrazyFlie needs to be able to avoid obstacles, execute velocity commands, sense gas, and estimate the other agent’s position in its own frame. For navigation, we added the flow deck and laser rangers, whereas for gas sensing we used a TGS8100 gas sensor that was used on a CrazyFlie before in previous work [7]. The sensor is lightweight and inexpensive, but accurately estimating gas concentrations can be difficult because of its size. It tends to drift and needs time to recover after a spike in concentration is observed. Another thing we noticed is that it is possible to break them, a crash can definitely destroy the sensor.
To estimate the relative position between agents, we use a Decawave Ultra-Wideband (UWB) module and communicate states, as proposed in [8]. We also use the UWB module to communicate gas information between agents and collaboratively seek the source. The complete configuration is visible below.
Evaluation in Simulation
After we optimized the parameters of our model using Swarmulator and AutoGDM, and of course trying many different versions of our algorithm, we ended up with the final Sniffy Bug algorithm. Below is a video that shows evolved Sniffy Bug evaluated in six different environments. The red dots are an agent’s personal target waypoint, whereas the yellow dot is the best-known position for the swarm.
Simulation showed that Sniffy Bug is effective at locating the gas source in randomly generated environments. The drones successfully collaborate by means of PSO.
Real Flight Testing
After observing Sniffy Bug in simulation we were optimistic, but unsure about performance in real life. First, inspired by previous works, we disperse alcohol through the air by placing liquid alcohol into a can which is then dispersed using a computer fan.
We test Sniffy Bug in our flight arena of size 10 x 10 meters with large obstacles that are shaped like walls and orange poles. The image below shows four flight tests of Sniffy Bug in cluttered environments, flying fully autonomously, i.e., without the help from any external infrastructure.
In the total of 24 runs we executed, we compared Sniffy Bug with manually selected and evolved parameters. The figure below shows that the evolved parameters are more efficient in locating the source as compared to the manual parameters.
This does not only show that our system can successfully locate a gas source in challenging environments, but it also demonstrates the usefulness of the simulation pipeline. The parameters that were learned in simulation yield a high-performance model, validating the environment generation, randomization, and gas modeling parts of our pipeline.
Conclusion and Discussion
With this work, we believe we have made an important step towards swarms of gas-seeking drones. The proposed solution is shown to work in real flight tests with obstacles, and without any external systems to help in localization or communication. We believe this methodology can be extended to larger environments or even to 3 dimensions, since PSO is a robust, multi-dimensional heuristic search method. Moreover, we hope that AutoGDM will help the community to better compare gas seeking algorithms, and to more easily learn parameters or models in simulation, and deploy them in the real world.
To improve Sniffy Bug’s performance, adding more laser rangers will definitely help. When working with only four laser rangers you realize how little information it actually provides. If one of the rangers senses a low value it is unclear if a slim pole or a massive wall is detected, adding inefficiency to the algorithm. Adding more laser rangers or using other sensor modalities like vision will help to avoid also more complex obstacles than walls and poles in a reliable manner.
Another interesting discussion can be held on the hardware required for real deployment. When working with 40 grams of maximum take-off weight, the sensors and actuators that can be selected are limited. For example, the low-power and lightweight flow deck works great but fails in low-light scenarios or with smoke. Future work exploring novel sensors for highly constrained nano robots could really help increase the Technological Readiness Level (TRL) of these systems.
Finally, this has been a really fun project to work on for us and we can’t wait to hear your thoughts on Sniffy Bug!
For quite a while now, I have been very interested in the Rust programming language and since Jonas joined us we are two rust-enthusiast at Bitcraze. Rust is a relatively recent programming language that aims at being safe, performant and productive. It is a system programming language in the sense that it compiles to machine code with minimal runtime. It prevents a lot of bugs at compile time and it provides great mechanisms for abstraction that makes it sometime feels as high level as languages like Python.
I have been interested in applying my love for Rust at Bitcraze, mostly during fun Fridays. There is two area that I have mainly explored so far: Putting Rust in embedded systems to replace pieces of C, having such a high-level-looking language in embedded is refreshing, and re-writing the Crazyflie lib on PC in rust to make it more performant and more portable. In this blog post I will talk about the later, I keep embedded rust for a future blog post :).
Re-implementing Crazyflie lib
To re-implement the Crazyflie lib, the easiest it to follow the way the communication stack is currently setup, more information can be found on Crtp in a pevious blog post about the Crazyflie radio communication and the communication reliability.
Since I am currently focusing on implementing communication using the Crazyradio dongle, I have separated the implementation in the following modules (A crate is the Rust version of a library):
This organization is very similar to the layering that we have in the python crazyflie-lib, the difference being that in the Crazyflie lib all the layers are distributed in the same Python package.
At the time this blog post is written, the Crazyradio crate is full featured. The link is in a good shape and even has a python binding. The Crazyflie lib however is still very much work in progress. I started by implementing the ‘hard’ parts like log and param but more directly useful part like set-points (what is needed to actually fly the Crazyflie) are not implemented yet.
Compiling to the web: Wasm
One of the nice property of Rust is that compiling to different platform is generally easy and seemless. For instance, all the crates talked about previously will compile and run on Windows/Mac/Linux without any modification including the Python binding using only the standard Rust install. One of the Rust supported platform is a bit more special and interesting compared to the other though: WebAssembly.
WebAssembly is a virtual machine that is designed to be targeted by system programming language like C/C++ and Rust. It can be used in standalone (a bit like the Java VM) as well as in a web browses. All modern web browser supports and can run WebAssembly code. WebAssembly can be called from JavaScript.
The WebAssembly in the web is unfortunately not as easy to target as the native Windows/Mac/Linux: WebAssembly does not support threading yet, USB access needs to be handled via WebUSB and since we run in a web browser from JavaScript we have to follow some rules inherited from it. The most important being that the program can never block (ie. std::sync::Mutex shall not be used, I have tried ….).
I made two major modification to my existing code in order to make it possible to run in a web browser:
crazyflie-link and crazyflie-lib have been re-implemented using Rust async/await. This means that there is no thread needed and Rust async/await interfaces almost seamlessly with Javascript’s promises. The link and lib still compile and work well on native platforms.
I have created a new crate named crazyradio-webusb (not uploaded yet at the release of this post) that exposes the same API as the crazyradio crates but using WebUSB to communicate with the Crazyradio.
To support the web, the relationship between the crates becomes as follow:
The main goal is to keep the crazyflie-lib and crazyflie-link unmodified. Support for the Crazyradio in native and on the web is handled by two crates that exposes the same async API. The crate used is chosen by a compile flag (called Features in the rust world). This architecture could easily be expanded to other platform like Android or iOS.
Status, demo and future work
I have started getting something working end-to-end in the browser. The lib currently only implements Crazyflie Param and the Log TOC so the current demo scans for Crazyflie, connects the first found Crazyflie and prints the list of parameters with the parameters type and values. It can be found on Crazyflie web client test server. This doesn’t do anything useful now, but I am going to update this server when I make progress, so feel free to visit it in the future :).
Note that WebUSB is currently only implemented by Chromium-based browser so Chrome, Chromium and recent Edge. On Windows you need to install the WinUSB driver for the Crazyradio using Zadig. On Linux/Mac/Android it should work out of the box.
The source code for the Web Client is not pushed on Github yet, once it is, it will be named crazyflie-client-web. It is currently mostly implemented in Rust and it will likely mostly be Rust since it is much easier to stick with one (great!) language. One of the plan is to make a javascript API and to push it on NPM, this will then become a Crazyflie lib usable by anyone on the web from JavaScript (or a bit better, TypeScript …).
My goal for now is to implement a clone of the Crazyflie Client flight control tab on the web. This would provide a nice way to get started with the Crazyflie without having to install anything.
In the past couple of weeks we have been busy trying to improve the development interface of the Crazyflie. We want to make developing with and for the platform a more pleasant experience.
We have started looking at the logging- and parameter framework and how to improve it for our users. The aim of this framework is to easily be able to log data from the Crazyflie and to set variables during runtime. Your application can use them to control the behavior of the platform or to receive data about what it is currently up to. As of today, in the firmware there are 227 parameters and 467 logging variables defined.
These logging variables and parameters have been added to the Crazyflie firmware over the course of years. Some are critical infrastructure, needed to be able to write proper applications that interface with the platform. Some are duplicates or were added as debug years ago. Others have in some way outlived their usefulness as the firmware and functionality has moved on. The problem is that we have no way of conveying this information to our users and this is what we are trying to rectify.
An attempt of stability
We are currently reviewing all of our logging variables and parameters in an attempt to make the situation clearer for our users … and ourselves. We are adding documentation to make the purpose of each individual parameters and logging variables more clear. And we are also dividing them up into two categories: core and non-core.
If a parameter or logging variable is marked as core in the firmware that constitutes a promise that we will try very hard to not remove, rename or in any other way change the behavior of it. The idea is that this variable or parameter can be used in applications without any fear or doubt about it going away.
If a variable or parameter is non-core it does not mean that it is marked for removal. But, it could mean that we need more time to make sure that it is the proper interface for the platform. It means that it could change in some way or in some cases be removed in later firmware releases.
The reason for doing this is twofold: we want to make the Crazyflie interface clearer for our users and we want something that we feel we can maintain and keep an up-to-date documentation of.
What is the result?
We have introduced a pair of new macros to the firmware, LOG_ADD_CORE and PARAM_ADD_CORE which can be used to mark a parameter or variable as core. When using these we also mandate that there should be a Doxygen comment attached to the macro.
Below is an example from the barometer log group, showing the style of documentation expected and how to mark a logging variable as core. Parameters gets treated in the same way.
/**
* Log group for the barometer
*/
LOG_GROUP_START(baro)
/**
* @brief Altitude above Sea Level [m]
*/
LOG_ADD_CORE(LOG_FLOAT, asl, &sensorData.baro.asl)
/**
* @brief Temperature [degrees Celsius]
*/
LOG_ADD(LOG_FLOAT, temp, &sensorData.baro.temperature)
/**
* @brief Air pressure [mbar]
*/
LOG_ADD_CORE(LOG_FLOAT, pressure, &sensorData.baro.pressure)
LOG_GROUP_STOP(baro)
We have also added a script In the firmware repository: elf_sanity.py. The script will return data about parameters and logging variables that it is included in a firmware elf. This can be used to count the number of core parameters. If we point it to a newly built Crazyflie elf, after we’ve done our initial review pass of the parameters and variables, we get the result below.
$ python3 tools/build/elf_sanity.py --core cf2.elf
101 parameters and 78 log vars in elf
To produce a list of the parameters and variables you can add the --list-params and --list-logs options to the script.
What is the next step?
Once we have finished our review of the parameters and logging variables we will explore different ways of making the documentation of them available in a clear and accessible way. And we will come up with a scheme for making changes to the set of parameters and variables. Once this is all finished you can expect an update from us.
The end goal of our efforts is making developing for the Crazyflie a smoother process, and we would love to hear from you. What is confusing? What are your pain points? Let us know! So we can do better.
As you have noticed, we talk about the lighthouse positioning a lot these last couple of months ever since we got it out of early release. However, it is good to realize that it is not the only option out there for positioning your Crazyflie! That is why in this blog-post we will lay out possible options and explain how they are different/similar to one another.
Absolute Positioning / Off-board Pose Estimation
The first we will handle are the use of motion capture systems (MoCap), which resolves around the use of InfraRed cameras and Markers. We use the Qualysis camera ourselves but there are also labs out there that use Vicon or Optitrack. The general idea is that the cameras have an IR-light-emitting LED ring, which are bounced back by reflective markers that are supposed to be on the Crazyflie. These markers can therefore be detected by the same cameras, which pass through the marker positions to an external computer. This computer will have a MoCap program running which will turn these detected markers into a Pose estimate, which will in turn be communicated to the Crazyflie by a Crazyradio PA.
Since that the positioning is estimated by an external computer instead of onboard of the crazyflie, a MoCap positioning system is categorized as an off-board pose estimation using an absolute positioning system. For more information, please check the Motion Capture positioning documentation.
Absolute Positioning / On-board Pose Estimation
The next category is a bit different and it consists of both the Loco positioning system and the Lighthouse positioning system. Even though these both use beacons/sensors that are placed externally of the Crazyflie, the pose estimation is done all on-board in the firmware of the Crazyflie. So there is no computer that is necessary to communicate the position back to the Crazyflie. Remember that you do need to communicate the reference set-points or high level commands if you are not using the App layer.
Of course there are clear differences in the measurement type. A Crazyflie with the Locodeck attached takes the distance to the externally placed nodes as measured by ultra wide band (UWB) and the Lighthouse deck detects the light plane angles emitted by the Lighthouse Base Stations. However the principle is the same that those raw measurements are used as input to the Extended Kalman filter onboard of the Crazyflie, and outputs the estimated pose after fusing with the IMU measurements.
Therefore these systems can be classified as absolute positioning systems with on-board pose estimation. To learn more please read the Loco and Lighthouse positioning system documentation!
Relative Positioning / On-board Pose Estimation
It is not necessary to have to setup an external positioning system in your room in order to achieve a form of positioning on the Crazyflie. With the Flowdeck attached, the Crazyflie can measure flows per frame with an optical flow sensor and the height in millimetres with a time of flight sensor. These measurements are then fused together with the IMU within the Extended Kalman filter (see the Flow deck measurement model), which results in a on-board pose estimation.
The most important difference here to note is that positioning estimated by only the Flowdeck, will not result in a absolute positioning estimate but a relative one. Instead of using an external placed system (like MoCap, Lighthouse and Loco) which dictate where the zero position is in XYZ, the start-up position the Crazyflie determines where the origin of the coordinate system is. That is why the Flowdeck is classified as a Relative Positioning System with On-board Pose Estimation.
IMU-only On-board Pose Estimation ?
Oh boy… that is a different story. Theoretically it could be possible by using the onboard accelerometers of the crazyflie and fusing those in some short of estimator, however practice has shown that the Crazyflie’s accelerometers are too noisy to result in any good pose estimation… We haven’t seen any work that has been successfully to achieve any stable hover on only the IMU of the Crazyflie, but if you have done/see research that has, please let us know!
And if you would like to give a go yourself and build an estimator that is able to do this, please check out the new out of tree build functionality for estimators. This is still work in progress so it might have some bugs, but it should enable you to plugin in your own estimator separate from the Crazyflie firmware ;)
Documentation
We try to keep keep all the information of all our positioning systems on our website. So check out the positioning system overview page to be referred to more details if you would be interested in a particular system that fits your requirements!
During Wolfgang Hönig‘s time here at Bitcraze, one of the bigger projects we worked together on was to generate a dataset comparing the positioning quality of the Lighthouse system with a Motion Capture (MoCap) system. You could imagine that would be a difficult task, since as the lighthouse basestations transmit infrared light sweeps and MoCap cameras by default also emit IR light which are reflected back by markers. However, with the Active marker deck for the Qualysis system, we were able to use the MoCap and Lighthouse positioning without too much interference.
Moreover, Wolfgang also helped out with improving the logging quality on the Micro-SD-card deck which also enabled us to get as much data real-time as possible. He wrote a blogpost about event-based logging a few weeks ago which is a new approach to record data on the Crazyflie at a fast pace. With the Active Marker Deck, the Micro-SD-card deck and of course the Lighthouse deck, … the Crazyflie turn into a full-blown positioning data-collection machine!
This paper contains an short explanation of the lighthouse system, how we set up the data collection and an analysis of the results, where we compared both Lighthouse V1 and V2 with the Crossing beam (C.B.) method and the extended Kalman filter. In all cases, the mean and median Euclidean error of the Lighthouse positioning system are about 2-4 centimeters compared to our MoCap system as ground truth.
Our paper is selected for a poster presentation at the ICRA 2021 Workshop: Robot Swarms in the Real World. So if you have any questions about the paper, please join and ask us in person! The workshop will be held on the 4th of June.
Moreover, we also are sponsoring the event by giving away a Lighthouse Swarm Bundle to whomever wins the best video-demonstration award! So to all the participants, the best of luck! We are super curious to what you’ll have to show us.
During the last year we, like many others, have had to deal with new challenges. Some of them have been personal while some have been work related. Although it’s been a challenge for us to distribute the team, we’ve tried to refocus our work in order to keep making progress with our products.
Our users have of course had challenges of their own. Having a large user-base in academia, we’ve seen users having restricted physical access to hardware and purchasing procedures becoming complex. Some users have solved this by moving the lab to their homes using the Lighthouse positioning or the Loco positioning systems. Others have been able to stay in their labs and classrooms although under different circumstances.
At Bitcraze we have been able to overcome the challenges we’ve faced so far, largely thanks to a strong and motivated team, but now it seems as if one of our biggest challenges might be ahead of us.
Semiconductor sourcing issues
Starting early this year lead-times for some components increased and there were indication that this might become a problem. This has been an issue for other parts like GPUs and CPUs for a while, but not for the semiconductors we use. Unfortunately sourcing of components now has become an issue for us as well. As far as we understand the problems have been caused by an unforeseen demand from the automotive industry combined with a few random events where the production capacity of certain parts has decreased. Together it has created a global semiconductor shortage with large effects on the supply chain.
For us it started with the LPS Node where the components suddenly cost twice as much as normally. The MCU and pressure sensor were mainly to blame, incurring huge price increases. Since these parts were out of stock in all the normal distributor channels, the only way to find them was on the open market. Here price is set by supply and demand, where supply is now low and demand very high. Prices fluctuate day by day, sometimes there’s very large swings and it’s very hard to predict what will happen. To mitigate this for the LPS Node we started looking for an alternative MCU, as the STM32F072 was responsible for most of the increase (600% price increase). Since stock of the LPS Node was getting low we needed a quick solution and found the pin-compatible STM32L422 instead, where supply and price was good through normal channels. The work with porting code started, but after a few weeks we got word that importing this part to China was blocked. So after a dead end we’re back to the original MCU, with a few weeks of lead-time lost and a very high production price.
Unfortunately this problem is not isolated to the LPS Node, the next issue we’re facing is the production of the Crazyflie 2.1 where the STM32F405, BMI088, BMP388 and nRF51822 are all affected with increases between 100 and 400 % in price. These components are central parts of the Crazyflie and they can not easily be switch to other alternatives. Even if they could, a re-design takes a long time and it’s not certain that the new parts are still available for a reasonable price at that time.
Aside from the huge price increases in the open market we’re also seeing price increases in official distributor channels. With all of this weighed together, we expecting this will be an issue for most of our products in the near future.
Planning ahead
An even bigger worry than the price increase is the risk of not being able to source these components at all for upcoming batches. Having no stock to sell would be really bad for Bitcraze as a business and of course also really bad for our customers that rely on our products for doing their research and classroom teaching.
To mitigate the risk of increasing price and not being able to source components in the near future, we’re now forced to stock up on parts. Currently we are securing these key components to cover production until early next year, hoping that this situation will have improved until then.
Updated product prices
Normally we keep a stable price for a product once it has been released. For example the LPS Node is the same price now as it was in 2016 when it was released, even though we’ve improved the functionality of the product a lot. We only adjust prices for hardware updates, like when the Crazyflie 2.0 was upgraded to Crazyflie 2.1. But to mitigate the current situation we will have to side-step this approach.
In order for us to be able to continue developing even better products and to support those of you that already use the Crazyflie ecosystem, we need to keep a reasonable margin. From the 1st of May we will be adjusting prices across our catalog, increasing them with 10-15%. Although this doesn’t reflect the changes we are seeing in production prices at the moment, we believe the most drastic increases are temporary while the more moderate ones will probably stick as we move forward.
Even though times are a bit turbulent now, we hope the situation will settle down soon and we think the actions we are taking now will allow us to focus on evolving our platform for the future.